Weekly development report 2025/04/12


For some reasons, it didn't appear yesterday here, so I write it again. ;)

The third week of preparations for the new big release of the game has passed. I still manage to find some problems in the game. Usually, they can also be fixed. :) I hope that, although the worst ones, will be removed before release. In the end, there is only one week left. Fortunately, most of them are cosmetic problems, like a broken Tab key in some dialogues, etc. In addition, as usual, work on the new UI for the game is slowly moving forward.

  • Fixed one of the older bugs: sometimes the game created bases just close to the map boundaries. I didn't like it very much, but only now I found some time to fix it. It should be a bit better; each base should now be created minimally a few fields from the end of the map.
  • Fixed showing information about the availability of new missions in the selected base in the list of bases.
  • Fixed showing information that the selected base is home base in the list of bases.
  • Fixed hiding dialog with item information in crew member inventory on player's ship with Escape key.
  • Fixed hiding the dialog for dropping things from the player's ship using the Escape key.
  • Fixed hiding the dialog for assigning a module to the player's ship crew members with the Escape key.
  • Fixed Tab key behavior in the dialog for assigning a module to the player's ship crew members.
  • As in previous weeks, in the new UI I am still on the combat screen. At least everything related to the fight between ships is already done; now work is underway on hand-to-hand combat (boarding the enemy ship). This section should be done faster than the previous one, especially since a large part of it is almost identical to the fight between ships. In addition, as usual, quite a lot of changes took place in the library used in the new UI. This week was mostly spent cleaning up the code.
  • Same as the old code, which is almost always corrected. And then corrected after corrections. :)

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