Weekly development report 2025/05/17


And again, the stable version of the game returns to its favorite, quiet state. There was nothing here, or at least I found nothing. I'll probably have to use dad jokes again to get something to surface. ;)

All attention this week was devoted to the development version of the game. Here everything is going at its normal, slow pace. I even started working on a new feature in the game. Unfortunately, nothing new to show this week.

  • The new UI game is constantly working on the trades screen. The screen itself already works properly; only "a little" of corrections are necessary in its appearance. This week, there was a lot of work invisible to players, such as preparing to create more screens in the game. I hope that next week I will finally start a new screen. ;)
  • Additionally, as usual, work is underway on the library used in the new UI. As they do not have too high a priority, it moves forward quite slowly.
  • Return to the task that began in previous development versions of the game: the player's reputation between factions. I'm slowly starting to use this feature for something. Specifically for generating enemy ships. For now, the work is at a very early stage of development; currently, I am mainly experimenting with reputation level settings at which given ships should appear. This mainly requires updating game data files. And that's what I'm currently doing.
  • And the old code got some improvements and tweaks to make it a bit more readable. At least for me. :)

Since almost four weeks have passed since the last development version, it's time for the next one. About 24 hours after this entry, it will be available for download. After a whole 5 minutes of celebration, breaking the game will start over. :)

Get Steam Sky

Download NowName your own price

Leave a comment

Log in with itch.io to leave a comment.