Weekly development report 2025/04/05


And the second week of preparation for the big new version of the game behind us. As usual, two messages, good and bad. The good news is that I was able to find and fix a few more bugs in the game. Bad, they definitely shouldn't be there. ;) Probably still some waiting to be discovered. We'll see what the next week brings. In addition, as usual, work is still underway on a new version of UI for the game.

  • Fixed showing the enemy's ship's damage during combat.
  • Advanced options of the list of things in the trade screen now will not hide after choosing the type of things.
  • Similarly, module list options in shipyards will remember your setting after selecting the type of modules to install.
  • Also, the field for searching recipes when buying them in databases will be visible all the time.
  • Player's ship crew member list options will also not suddenly hide when browsing the list.
  • Added a name for money to the window of accepting missions in bases. It should make this option more user-friendly.
  • Improved showing the time needed to repair the player's ship in bases.
  • Fixed gaining and losing reputation among factions. Here is something new. :)
  • As I mentioned above, work on the new UI for the game is moving slowly forward. I'm still on the combat screen, the ship-to-ship combat section. Quite a large part of the UI here is already done. Maybe I can finish it next week. In addition, work is underway on the library used for the new UI; some new things are added,  some old ones are rewritten, which also forces some changes in the code of the new UI.
  • And of course the old code got some improvements and fixes. As usual over the past few years. :)

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