Weekly development report 2024/06/15


Fun with fixing bugs continues. Again, the list is quite long, and there are still several other bugs to fix. We will see in the next week, do the light in the tunnel is the end of the work or another train full of bugs. ;) Good thing is that there are still no new bugs noticed around.  Perhaps they wait for the stable release. :) The list of changes for this week:

  • Fixed various small problems with displaying the game's UI. Mostly with formatting how it looks, etc.
  • The game stopped crashing when trying to change order for a crew member after assigned another.
  • And should stop crashing when starting a new game as Undead.
  • Also, Undead should now always start with properly set their ships.
  • The game's events now load properly from saved games.
  • And the game stopped crashing in combat when the player uses a battering ram.
  • As usual, some part of the game moved to Nim programming language. Now all the game's options UI is in its new home and seems like it works properly. ;)
  • The old code got some cleanups related to the task above.

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