Weekly development report: 2019/11/30
Steam Sky » Devlog
As almost usual: after release the new stable version, whole week was dedicated only to the development version of the game. Looks like I must go deeper to dig for some bugs :)
Development version this week got some more visible changes. All are based on feedback of one player :)
- Exiting from the station screens (like trade, recruit, etc.) now bring player back to the main station menu, not to the map. One click/key press less :)
- Added columns with information about module material, size and type to the shipyard install/remove modules lists.
- Setting the difficulty of the game should be now a bit easier - added few difficulty levels: Very easy, easy, normal, hard and very hard. Plus of course still available Custom mode.
- Trading screen now stops resetting self on buying or selling items. Not sure if I should count it as an enchantment or fix for a bug.
- Left click on map now bring short menu with few options - mostly related to the player ship movement. It should made now playing the game with mouse only a bit more friendly.
- As almost usual, few new items and crafting recipes arrived in the game.
- Inside the game: same almost usual: few new unit tests were added.
And it is time to release a new development version of the game :) In less than 24 hours since this post, new version will be available on Github for anyone who like some chaos in own life :)
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Steam Sky
Text-based roguelike in a sky with steampunk theme
Status | In development |
Author | thindil |
Genre | Role Playing |
Tags | Open Source, Roguelike, Singleplayer, Steampunk, Text based |
Languages | English |
Accessibility | Configurable controls |
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