Weekly development report 2025/03/29


This time, welcome to the first entry in the series, "All Quiet on the Western Front." :) As tradition dictates, the fun of preparing the game for the new big release has begun: no new things added to the game, but finally I began to look more closely at the bugs. And some of them have even been repaired. In addition, as in recent weeks, work on a new UI for the game is slowly moving forward.

  • Removed comma from end of boarding party members and defenders lists on combat screen.
  • Fixed disappearing gunner settings when the "Nobody" option in the list is selected.
  • The game header should now correctly show the status of the occupied positions on the player's ship after changing them in the combat screen.
  • Updated the no pilot assigned info icon to make its color identical to the other icons.
  • Fixed crash sometimes occurring when updating bases' population.
  • Work on the new UI continues. I'm still at the combat screen between the ships. The player's ship's crew's command-issuing section is almost complete; there is still work to be done to assign the crew members of the ship to the boarding party or defenders. I hope to be able to finish this section (not the whole screen) next week. In addition, I partially added information about the enemy ship. As usual, some time was also devoted to the library used in the new UI.
  • And the old code has been slightly cleaned and corrected. What a surprise! :)

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