Weekly development report 2025/03/01
Steam Sky » Devlog
As usual, the best time to find bugs is right after the release of the new version. :) Still the main task is the new UI but this week also brought a couple new things to the game. Literally a couple:
- I'm still at the game map in the new UI, playing with different menus. Work on the wait menu has already been completed, now I am slowly adding things to the orders menu. In addition, some work is still being carried out on the library itself used in the new UI.
- Reading the game's themes from files, during starting the game, should now work correctly.
- Added auto setting the destination for the player's ship when accepting a mission in a base. It can be enabled or disabled in the game's options. By default it is enabled.
- Added auto setting the destination for the player's ship when accepting a mission in a base. It can be enabled or disabled in the game's options. By default it is enabled.
- I am currently working on adding a warning about spending too much money and exceeding the low fuel level on the ship (fuel is also money after all) when shopping for things. The work is almost done, there are only a few things left to check and I will start working on something bigger next week.
- And yes, the old code got some cleanups and refactoring as usual. :)
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Steam Sky
Text-based roguelike in a sky with steampunk theme
Status | In development |
Author | thindil |
Genre | Role Playing |
Tags | Open Source, Roguelike, Singleplayer, Steampunk, Text based |
Languages | English |
Accessibility | Configurable controls |
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