Weekly development report 2025/02/22
Steam Sky » Devlog
Welcome to the weekly development report for Steam Sky. Well, it is a good idea to change the header a bit once every couple of years. :) And that's the biggest change here. The work on the development version of the game continues in its normal speed. Still a lot of work to do, but another milestone was reached this week:
- The fun with the new game's UI continues. The research task, related to the in-game menus and dialogs, is finished for now. There is still some work to do, but for now it works a bit better than in the old UI. I'm back to porting the UI to the new version. I'm still at the main game's screen, the map, but now I started working on various dialogs, like setting the destination for the player's ship, orders' menu, etc. This also triggered some changes under-the-hood, related to the library used for the new UI.
- Here is the mentioned milestone: I finished playing with changes in the old UI for some time. The new version of the crafting screen is ready. Now, almost all management tasks related to crafting can be done from the same screen. Additionally, I added a button "More options", similar to the one from shipyards to the crafting recipes list.
- The option to search for recipes in the crafting screen is now case-insensitive.
- The option to search for modules to install in shipyards finally started to work. :)
- And the old code got some cleanups, refactoring, etc. internal work too. Standard.
And because there were passed 4 weeks since the last development release (well, 6 passed, but 2 weeks were free due to my computer vacations), it is time for the new one. In around 24 hours since this post, it will be available for download.
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Steam Sky
Text-based roguelike in a sky with steampunk theme
Status | In development |
Author | thindil |
Genre | Role Playing |
Tags | Open Source, Roguelike, Singleplayer, Steampunk, Text based |
Languages | English |
Accessibility | Configurable controls |
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