Weekly development report 2025/01/11
Steam Sky » Devlog
Another quiet week in the stable version. As always, perhaps it is time to back to dad jokes here. :) Maybe it will help me find something. The whole week was spent on the development version of the game.
And mentioned above the development version is going forward as usual. Slowly. :)
- The task with updating the game's icons is finished for now. I think I updated all of them. Now they should match the default colors of the better.
- The main task on the new version of the game's UI continues. I'm still at drawing the game's map. While the map is done, now I'm doing new version of the map's cell's information window. Same as during fun with drawing the map, the most time was taken by finding the proper way to do it. As I finally found it, the work should now be a bit faster. And there were some under-the-hood work with the library used for the new UI.
- Another breaking change, but this one perhaps will affect only modified versions of the game: the setting for bases' types' colors now accept all values in CSS style, for example names of colors. Previously it was accepting only hex values of colors.
- The game's data was updated to the new version of the setting mentioned above.
- Plus as always, some code cleanup, refactoring, etc. things in the old version of the game's UI.
And because four weeks passed since the last development version of the game, time for another. In around 24 hours since this post, it will be available for download.
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Steam Sky
Text-based roguelike in a sky with steampunk theme
Status | In development |
Author | thindil |
Genre | Role Playing |
Tags | Open Source, Roguelike, Singleplayer, Steampunk, Text based |
Languages | English |
Accessibility | Configurable controls |
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