Weekly development report 2024/12/14
Steam Sky » Devlog
I updated my development tools, exactly Nim was updated to version 2.2. It triggered some changes in the stable version of the game, but there is no need to release the new version. As far I noticed, nothing changed from a player's point of view.
And mentioned above the development version is, as usual, slowly going forward with changes. Almost copy and paste from previous weeks: some small changes visible, but the big changes are not available yet for players:
- Almost finished adding new buttons to move the map around. Also added, the ability to set them in the game's themes. The last one will be started in the next week, so something new should be to report then. :)
- The project documentation has been updated with information on new icons, how to set them, etc.
- Same as in the stable version, the code was updated to build with the newest version of Nim programming language.
- Perhaps fixed issues with finding libraries needed by the game on Linux. But this will need some tests to be sure.
- Fixed giving items from the player's ship's cargo to a crew member
- Again, most of time spent on the new UI for the game. While I started doing the game's map I noticed that I have to do the new UI themes first. :) So, currently work is here, slowly moving forward. At least, there is a chance that soon(TM) will be something to show related to the new UI.
- And of course, the standard task with cleaning the game's code continue. A lot of things to clean here. :)
The last development version of the game was released around four weeks ago. Thus, in around 24 hours since this post the new version should be available for download.
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Steam Sky
Text-based roguelike in a sky with steampunk theme
Status | In development |
Author | thindil |
Genre | Role Playing |
Tags | Open Source, Roguelike, Singleplayer, Steampunk, Text based |
Languages | English |
Accessibility | Configurable controls |
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