Weekly development report 2024/11/09


So, in the stable version of the game, we are in the quiet mode again. I hope, in the next weeks I will only add here another "again". :) The whole week was focused on the development version of the game.

The mentioned above development version continues its journey to the next big stable version. Again, some small changes are visible, but most of the work were done under the hood:

  • The screen with the list of available missions in bases got some small updates to its look.
  • I added a new icon for a menu with options to move the game's map around. It is a part of the task to make the map manipulation buttons distinct from the ship's movement buttons. This will take some time, as I need to add to the game several new icons.
  • The new icon can be now set in the game's themes system too.
  • And the project's documentation was updated with information how to do it.
  • The new big task, with the new version of the game's UI continues. I'm still at the main game menu, but this week I almost finished the new version of the most important part of the new UI: an error dialog. :P
  • And the code got some cleanups as almost always.

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