Weekly development report 2024/10/12
Steam Sky » Devlog
It seems like even dad jokes don't help in finding bugs in the stable version. Well, again, nothing new to report here. I spent the whole week on breaking things in the development version of the game.
And here the hell froze: I almost finished rewriting the game. ;) There are still some tasks to do, like update the technical documentation, remove old glue code, etc. but now the game is in its new home. Later, perhaps with the next big release, I will write some kind of postmortem information about the task. But first I have to fix some things here. ;) There is the list of latest changes:
- Fixed recovering the default game's difficulty when starting the game.
- Started work on a small redesign of the player's ship's information screen. I want to add an option to show or hide more advanced but less frequent used things, like giving orders to all crew members, etc. For now, I'm experimenting how to implement it. I think I will have something to show in the next week.
- The new icon for the new button was added to the game, and it is possible to set it in the game's UI themes.
- The project documentation was updated with the information about how to customize the new icon.
- As mentioned above, the main task with rewriting the game is done. :)
- Some code cleanup tasks were done too.
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Steam Sky
Text-based roguelike in a sky with steampunk theme
| Status | In development |
| Author | thindil |
| Genre | Role Playing |
| Tags | Open Source, Roguelike, Singleplayer, Steampunk, Text based |
| Languages | English |
| Accessibility | Configurable controls |
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