Weekly development report 2024/07/06
Steam Sky » Devlog
Back on track. Unfortunately, with some load. ;) A few days of peace, and then players started reporting issues with a new version. Of course, thank you very much for them. At least I have something to report in the stable version. :D More seriously, I'm slowly fixing them, especially the one with crash when comparing modules in shipyards requires large amount of work.
- Fixed the game doesn't refresh information about the player's ship after trading in bases.
- Fixed hiring recruits in bases, when there is only one recruit to hire.
And the development version is back on its normal track too. The week was a mix of adding new things to the game, and fixing issues which are found in the stable version:
- Information about free cargo space in the player's ship should be better visible now and in style with other similar information.
- The same work was done with information about free space in the player's ships' crew members' inventory information.
- As mentioned above, the bugs from the stable version were fixed here too.
- I started work on fixing the crash when comparing modules in shipyards. When the work will be finished, I will port the solution to the stable version. This will be a lot faster. ;)
- As always, some part of the game's code were moved to its new Nim based home.
- And some old code got cleanup, related to the task above.
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Steam Sky
Text-based roguelike in a sky with steampunk theme
Status | In development |
Author | thindil |
Genre | Role Playing |
Tags | Open Source, Roguelike, Singleplayer, Steampunk, Text based |
Languages | English |
Accessibility | Configurable controls |
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Comments
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FUCK YES, worth investing my time in this game cause i can see its potential to be fun(for me at least).
Thank you very much. :) For the bugs reports too. And I hope you will have fun with the game too, not only with looking for issues. :)