Weekly development report 2024/06/01


The fun with fixing bugs in preparation for the next big release of the game continues. Good thing is that they are fixed, bad thing, they shouldn't be there. :) Again, I will need more time to check things, maybe I will find something more. This week, the list is longer than usual:

  • The player's ship will no longer undock automatically after repair it in a base.
  • Fixed showing the list of available missions in bases except for the starting base.
  • Fixed saving known bases.
  • Fixed typo in the timer on the close button for some messages windows.
  • Fixed lack of option to continue missions in the orders' menu.
  • Fixed showing information about a mission on the map after loading the game.
  • The work to rewrite the game in Nim programming language continues. Now the whole crafting interface is finished, I started work on the list of in-game messages.
  • And the old code got some cleanups, as almost always. :)

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