Weekly development report 2024/04/27
Steam Sky » Devlog
The second week of preparation for the next big version of the game passed. Good news, I found the solution for the main showstopper bug. The bad news is that it needs a lot of work to fix it. And this was the reason that the list of fixed bugs is shorter today. I also looked at issues reported by one player and seems the most of them are fixed in the development version. But during checking them I found another ones. :D
- Fixed setting an event or a mission as the destination for the player's ship.
- Fixed updating the debug menu after changes
- As mentioned above, I found the reason why the game crash on Windows systems. Unfortunately, it requires some changes in the game to fix it. I think I'm currently after half of the work on fixing it. So in the next week it should be done.
- And again, some code was moved to its new home in Nim. This perhaps fixed some bugs but also produced a few new ones. :)
- The old code got some cleanups again.
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Steam Sky
Text-based roguelike in a sky with steampunk theme
Status | In development |
Author | thindil |
Genre | Role Playing |
Tags | Open Source, Roguelike, Singleplayer, Steampunk, Text based |
Languages | English |
Accessibility | Configurable controls |
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