Weekly development report 2024/03/23


Well, the previous development report proved that I have problems with counting to ten. :) Of course, here will be one more development version of the game before the next major release. To be even more funny, there will be even one more stable release. :) So the current report is a bit longer than usual.

As mentioned above, I found some issues in the stable version. Finally, complaining about not finding anything paid. :D I will wait one more week, before the release, maybe I will find something more in this time. The list of fixed issues:

  •  Setting the player's cabin in the ship during starting the game.
  • Crash when uninstalling the player's ship's module in a shipyard.
  • The position of the cancel a crafting order button in the dialog with information about the player's ship's module.
  • Typos in the dialog with information about the player's ship's module.

The development version, as usual, goes forward. Slowly but another milestone reached: according to GitHub, 40% of the game's code is now rewritten. Still "some" work to do. From the other tasks, the week was mostly focused on fixing various bugs:

  • The problems found in the stable version of the game are fixed in the development version too.
  • Fixed assigning the player's ship's crew members to modules.
  • Fixed showing the names of some modules on the list in the player's ship's information screen.
  • Added a colored version of the icon used for set study orders.
  • Some small updates to the project's documentation.
  • The task to rewrite the game to Nim continues, as mentioned above. The work is still around UI used to present information about the player's ship's modules.
  • And the old code got some cleanups, related to the previous task.

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