Weekly development report 2024/03/23
Well, the previous development report proved that I have problems with counting to ten. :) Of course, here will be one more development version of the game before the next major release. To be even more funny, there will be even one more stable release. :) So the current report is a bit longer than usual.
As mentioned above, I found some issues in the stable version. Finally, complaining about not finding anything paid. :D I will wait one more week, before the release, maybe I will find something more in this time. The list of fixed issues:
- Setting the player's cabin in the ship during starting the game.
- Crash when uninstalling the player's ship's module in a shipyard.
- The position of the cancel a crafting order button in the dialog with information about the player's ship's module.
- Typos in the dialog with information about the player's ship's module.
The development version, as usual, goes forward. Slowly but another milestone reached: according to GitHub, 40% of the game's code is now rewritten. Still "some" work to do. From the other tasks, the week was mostly focused on fixing various bugs:
- The problems found in the stable version of the game are fixed in the development version too.
- Fixed assigning the player's ship's crew members to modules.
- Fixed showing the names of some modules on the list in the player's ship's information screen.
- Added a colored version of the icon used for set study orders.
- Some small updates to the project's documentation.
- The task to rewrite the game to Nim continues, as mentioned above. The work is still around UI used to present information about the player's ship's modules.
- And the old code got some cleanups, related to the previous task.
Get Steam Sky
Steam Sky
Text-based roguelike in a sky with steampunk theme
| Status | In development |
| Author | thindil |
| Genre | Role Playing |
| Tags | Open Source, Roguelike, Singleplayer, Steampunk, Text based |
| Languages | English |
| Accessibility | Configurable controls |
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