Weekly development report 2024/02/17
Steam Sky » Devlog
Another week passed without changes in the stable version of the game. As usual, I must miss something. Nothing to report here again.
The development version continues fun with updating the game UI and generally breaking everything. And then fixing it. :)
- The work on the dialogs in the knowledge screen really finished this week. :) The last thing added are colored version of buttons in the accepted mission's dialog.
- Fixed reading bases' recruits from saved games.
- I started work on a better look for the dialog with information about an available recruit in a base. It required some changes under the hood to the dialog code, but now the information should be presented in the same way as it is done for the player's ship's crew members. There are still some small things to do, but this should be done in the next week.
- Again, some code was moved to Nim. The whole Wait menu should be moved now, the work started on the menu with orders for the player's ship.
And because four weeks passed since the last development version, it is time for another. In around 24 hours since this post, it will be available for download. Then the cycle starts again. :)
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Steam Sky
Text-based roguelike in a sky with steampunk theme
Status | In development |
Author | thindil |
Genre | Role Playing |
Tags | Open Source, Roguelike, Singleplayer, Steampunk, Text based |
Languages | English |
Accessibility | Configurable controls |
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