Weekly development report 2024/01/27
Steam Sky » Devlog
Still, nothing new was found in the stable version of the game. As usual, I should complain about my vision and ask for reporting bugs. Or I'm doing it? :) Same as in the previous week, nothing to report here.
The development version, after the release in the previous week, goes forward as usual. The list is a bit longer than in the previous week:
- The work on the new look for the dialog with information about the player's ship's crew members are done. There should be more colors and generally, everything should look better.
- Finished work on the new look for the dialog with information about the player's ship's modules. That was rather fast work. The dialog is much simpler than the crew member's one, plus many under-the-hood work were done earlier. Now the dialog is updated to more colorful version.
- Fixed showing information about assigned ammunition on the player's ship's modules list.
- Some code were moved to Nim again. Technobabble: a few days ago I found a way to solve some circular dependencies between modules, and currently I'm moving a large part of code between them. This should clean the code a bit, plus allows to find some more bugs in it.
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Steam Sky
Text-based roguelike in a sky with steampunk theme
Status | In development |
Author | thindil |
Genre | Role Playing |
Tags | Open Source, Roguelike, Singleplayer, Steampunk, Text based |
Languages | English |
Accessibility | Configurable controls |
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