Weekly development report 2024/01/20
Steam Sky » Devlog
Again, the stable version of the game is quiet. Time to call for help in bugs finding again. :) But for the last week, nothing to report here.
The development version continues its walk towards the next big version of the game. The list is short today, almost all time I've spent on two big tasks. But some small visible things were added this week too:
- The task to make the dialog with the information about the selected player's ship's crew member looking better continues. I think the invisible work is almost done, thus in the next week there should be something to show. And it should look good, at least it starts looking good now. :) Under the hood, the dialog got a big rewrite, but this should make it a bit easier to expand in the future.
- The journey to rewrite the game in Nim continues. Now, a lot of code related to drawing the map is converted. Let's hope that there are no too many new bugs. :)
And time for another ritual. As four weeks passed since the last development version, time for the new. In around 24 hours since this post, it will be available for download here.
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Steam Sky
Text-based roguelike in a sky with steampunk theme
Status | In development |
Author | thindil |
Genre | Role Playing |
Tags | Open Source, Roguelike, Singleplayer, Steampunk, Text based |
Languages | English |
Accessibility | Configurable controls |
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