Weekly development report 2024/01/13
Steam Sky » Devlog
And the stable version is back to its favorite state, called quiet. A small change since last weeks. :) Nothing to report here, which means, I had more time to break things in the development version.
Speaking of which, continues its journey through updating the game interface and rewriting the whole game. But this week the report list is rather short, no new bugs noticed here:
- Added ability to set the amount of time to wait for the "Wait" button. Previously it was set to 1 minute. Now, the amount can be configured in the game options.
- Updated the entry for setting custom wait time in the wait menu. It got the option to select the unit of time: minutes, hours or days. Perhaps, the last can lead to a very fast end of the game if set too big. :)
- Started work on better looking the dialog with information about members of the player's ship's crew. Currently, only attributes and skills info got some updates: more colors there. The general information will need a lot of work before some changes will be visible.
- As mentioned above, the fun with moving the game into Nim language continues. Now it started another big task: moving the whole game theming system. It is almost done, some cleanup tasks are left to do.
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Steam Sky
Text-based roguelike in a sky with steampunk theme
Status | In development |
Author | thindil |
Genre | Role Playing |
Tags | Open Source, Roguelike, Singleplayer, Steampunk, Text based |
Languages | English |
Accessibility | Configurable controls |
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