Weekly development report 2024/01/06
Steam Sky » Devlog
The next year started, next bugs found in the stable version. Thanks to a player who pointed me in the right direction, two bugs are fixed now:
- Crash during the combat between ships
- Crash when trying to show the game statistics. This fix may solve other issues too. Not all of them, but a couple for sure. :)
And because both of them are serious problems, time for the next, again, more stable version of the game. Yes, we back to almost every week releases. :) In around 24 hours since this post, it will be available for download.
Meanwhile, the development version going forward as usual. Another week full of fixes of bugs, but now started work on a new feature:
- Fixed default keyboard shortcuts for moving the map
- Fixed scrolling of the player's ship's modules list with a mouse wheel.
- The crash in the combat between ships is fixed here too.
- As mentioned above, started work on ability to set the time interval for button Wait. Currently, it is set to 1 minute, the idea is to allow players to change this value in the game's options. The work is almost finished, the last thing to do is setting the button in in-game options. It should be done in the next week.
- And the work on rewriting the game in Nim continues. This week, another milestone passed - now, according to GitHub, around 30% of the code is in its new home.
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Steam Sky
Text-based roguelike in a sky with steampunk theme
Status | In development |
Author | thindil |
Genre | Role Playing |
Tags | Open Source, Roguelike, Singleplayer, Steampunk, Text based |
Languages | English |
Accessibility | Configurable controls |
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