Weekly development report 2023/12/30


A fruitful week in the stable version. As usual, I'm not sure do it is good or bad. The good: fewer bugs in the stable version. The bad: they shouldn't be there. :) Here are the newest catches:

  • The dialog with information about the player's ship's module is now much wider. The old one was definitely too small, especially for guns.
  • Fixed showing information about ammunition used by the player's ship's guns.
  • Fixed keyboard shortcut used to undock from a base.
  • Fixed selecting a random faction during starting a new game.
  • And fixed starting equipment for the player's ship's crew members for Drones faction. They should have a much fewer things on themselves. :)

There is one more thing to fix, I will do it tomorrow. Thus, in around 24 hours since this post, the new stable version will be available for download.

In the development version, everything goes in the standard, slow pace. This week, don't bring any new things to UI, instead many fixes for bugs (and probably "a couple" new). After all, there is no better time to fix bugs than the week after a release. :D

  • The same issues, which were fixed in the stable version, are removed from the development version too.
  • Fixed crash when trying to show information about the player's boarding party in the combat screen.
  • Fixed reading the player's crew members equipment from saved games.
  • And some code were moved to Nim. Currently, almost all code related to combat is in its new home. That reduced the overall size of the game a bit.

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