Weekly development report 2023/12/02


As expected, I missed something in the stable version. Even more than one something. ;) I caught two bugs this week there:

  • The game no longer shows empty categories (like Fuel/Money) in the trading screen
  • Fixed crash when trying to browse the player's ship's crew members by the selected skill

I have feeling that there can be more of that kind of "flowers". :) I will dig by one more week and then probably another "stable" version of the game will be released.

The development version of the game goes as usual. Some visible changes done, but most work was under-the-hood:

  • Fixed the same bugs which were found in the stable version of the game.
  • Updated look of the dialog with information about an item. Mostly small annoying bugs are fixed, like better wrapping of long texts or better counting the size of the dialog. For now, it seems to work. :)
  • As the bigger work on the dialog finished, I started adding colors to the individual dialogs. The first finished is the one in the trading screen.
  • The information about an item in the player's ship's cargo and the player's ship's crew members' inventory is now colorful, too. Here I need to do some tests if all info is updated.
  • Some code were moved to the new home in Nim language. :)
  • And some old code got cleanup, as almost always. 

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