Weekly development report 2023/10/21
Steam Sky » Devlog
Another week with three more bugs found. I wonder how many are still hiding there. Probably I will find another after next two weeks, as usual. :) This week fixes:
- Crash when trying to train the player's ship's crew member's skills in bases.
- Information about the in-game time after finishing the skill's training session in bases.
- Recruits in bases have wrong items equipped.
And it is time again, for a new, more stable version of the game. In around 24 hours after this post, all these fixes will be available for download.
The development version slowly moves forward, as usual. While there are some visible changes, the task related to them is not finished yet, thus nothing to show today:
- Some dialogs got more colorful buttons on them. It is going in the same direction as with the shipyard's dialogs done in the last week.
- The task above triggered a bigger task: adding new icons to the game. Currently, the icons themselves plus setting them in the game's themes are finished. The work now is focused on buying and selling dialogs.
- The same issues which are found in the stable version were fixed in the development too.
- Again, some part of the game's code moved to Nim. Most actions related to bases are now converted, only repairing and upgrading the player's ship are still to move.
- Old code got some cleanups as usual. The standard footer. :)
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Steam Sky
Text-based roguelike in a sky with steampunk theme
Status | In development |
Author | thindil |
Genre | Role Playing |
Tags | Open Source, Roguelike, Singleplayer, Steampunk, Text based |
Languages | English |
Accessibility | Configurable controls |
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