Weekly development report 2023/09/23
And another fruitful week in the stable version. (Un)fortunately. ;) Several other bugs are fixed here, so it is again time for a bit more stable release. In around 24 hours since this post, it will be available for download. And probably the hunt will start again. The worst thing found this time is the crash when starting melee combat. Also, counting the amount of time needed for upgrading the player's ship's modules should now work properly. More information about fixed bugs will be available, as usual, in the announcement post.
And the development version got also almost only bug hunting week. The same problems which were found in the stable version are fixed here too. So, not too much to show this week, but at least the list is a bit longer than usual:
- Fixed deleting finished event from the game
- Fixed crash on starting melee combat
- Fixed saving the game in the debug menu
- Fixed showing the player's ship's orders during combat. They shouldn't be available.
- Fixed the starting base for smaller factions. Previously they were starting in bases belongs to bigger factions.
- Fixed counting the amount of time needed for upgrading the player's ship's modules.
- Moved a lot of code to Nim. Now the whole combat code is in the new location, same with the player's ship's upgrades. Additionally, I upgraded Nim to version 2.0. It required some changes in the code, plus detected several problems there. Now, everything should back to normal, just the game is a bit larger now.
- And as usual, the old code got some cleanups.
Get Steam Sky
Steam Sky
Text-based roguelike in a sky with steampunk theme
Status | In development |
Author | thindil |
Genre | Role Playing |
Tags | Open Source, Roguelike, Singleplayer, Steampunk, Text based |
Languages | English |
Accessibility | Configurable controls |
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