Weekly development report 2023/09/16
Steam Sky » Devlog
This week I have something to report in the stable version. Not sure if I should be happy about it. ;) Several bugs emerged during "tests" (read, playing) the game and I started to fixing them. There still is a couple to fix, thus in the next week there will be something to report too. And I have proof that I'm blind: one of the bugs is a bit old and in plain sight, setting the player's ship speed didn't work.
The development version got some small visible updates, but also fixes for bugs found in the stable version:
- The remove module's dialog in the shipyard screen is now a bit more colorful.
- Fixed showing information about the module's damage in the remove module's dialog in the shipyard screen.
- Fixed setting the player's ship's speed on the map screen. This one was not working a long time, mostly because it wasn't implemented, eh.
- The work to move the game to Nim language continues. Now I almost moved the code related to the combat to its new home. And because that's a lot of code moved, many new bugs arrived too. ;) Most of the time in the week was spent on fixing them.
- And the old code got some cleanup as usual too.
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Steam Sky
Text-based roguelike in a sky with steampunk theme
Status | In development |
Author | thindil |
Genre | Role Playing |
Tags | Open Source, Roguelike, Singleplayer, Steampunk, Text based |
Languages | English |
Accessibility | Configurable controls |
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