Weekly development report 2023/03/18


The stable version again proved that I'm blind. Got one report of crash and during investigating it I found more things to fix. At least, most of them are not crashes. I will have some work in the next week here. For now, only bug with showing empty types of items in the trade screen is fixed.

In the development version, I'm slowly reaching the halfway to the next big release:

  • Status of the module in the module's info dialog is now showed as a progress bar, instead of text only. "Moar" graphics. :)
  • Added ability to set or remove the repair priority from the module in the module's info dialog.
  • The change above also triggered other changes to the game. The new icon for the setting's button added with ability to set it in the game's themes.
  • As usual, updated the game's modding documentation with information how to change the icon.
  • Fixed crash during updating the player's ship cargo (especially in combat).
  • Fixed crash when the player's ship crew member gains level in a skill.
  • Fixed showing empty items types on the items types list in the trade screen.
  • Again, some code moved from Ada to Nim.
  • And the old Ada code got some cleanup too. As usual in almost the last two years. :)

And as mentioned above. Because the last development version of the game was around four weeks ago, time for the new one. In around 24 hours since this post, it will be available to download. With all new, fresh, unexpected features. :)

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