Weekly development report 2023/02/18
Steam Sky » Devlog
When looking deep enough, it is possible to find something to fix. For example, something visible, like the lack of pagination buttons for the list of known bases. ;) It is fixed now, plus added the check to be sure that the game always gives correct amount of game's points after finishing a goal. I will look by one more week to check if I can find something more. Because I'm sure there is something. :)
In the development version, most changes are not visible to players:
- Optimized a bit the code for drawing the map. Generally, it shouldn't be noticeable, but it was breaking the new missions' preview. So, two targets with one shoot. :)
- Fixed resetting the map's preview after ending it.
- Same as in the stable version, fixed showing the pagination buttons for the list of known bases.
- Also added here the check to be sure that the game always gives correct amount of game's points after finishing a goal.
- Moved almost all code related to the crafting system into Nim. Still a lot of work in this task. ;)
- And the old code got some small cleanups.
As usual, because the last development version of the game was released almost four weeks ago, it is time for the new one. In around 24 hours since the post, it will be available for download.
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Steam Sky
Text-based roguelike in a sky with steampunk theme
Status | In development |
Author | thindil |
Genre | Role Playing |
Tags | Open Source, Roguelike, Singleplayer, Steampunk, Text based |
Languages | English |
Accessibility | Configurable controls |
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