Weekly development report 2023/01/28
Steam Sky » Devlog
And yes, the stable version is quiet again. I could write something about digging deeper for bugs, but I will leave it for the next week. :) Nothing to report there.
The development version grows in its normal, slow speed:
- Fixed updating the player's ship's crew orders. Of course, the bug found one day after the release. As usual. :)
- I played a bit with the game's icons. Mostly with their colors, to match the default palette of the game. The final effects are visible on the crew member inventory dialog. I think it looks a bit better now.
- Redesigned the dialog for giving orders to the crew members. In previous version, it was easy to give a wrong order to the crew member and this was costs some lost morale for the crew member. Now it should be more friendly for people who have problems with hit with the mouse, like me. :)
- As usual, the most work done with moving the game's code to Nim. Now the whole code related to giving or updating the crew members orders are here, back to moving the code related to crafting.
- And the old code got some cleanup too. As usual. :)
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Steam Sky
Text-based roguelike in a sky with steampunk theme
Status | In development |
Author | thindil |
Genre | Role Playing |
Tags | Open Source, Roguelike, Singleplayer, Steampunk, Text based |
Languages | English |
Accessibility | Configurable controls |
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