Weekly development report 2023/01/21
Steam Sky » Devlog
The stable version of the game is probably stable. ;) Again, I can't find anything bad there. Well, at least I have more time for the development version.
Speaking of which, brings some visible changes, mostly finishing work started some time ago:
- Fixed crash when closing the information dialog about skill or attribute.
- Added the Dismiss button to the info dialog about the player's ship's crew members. This also required to add a new icon for the button and ability to set the icon in the game themes.
- Updated documentation with information about the last changes. Mostly interesting for people who want to modify the game.
- Fixed crash when equipping items in the selected crew member inventory.
- Removed the menu with actions for the crew members on the player's ship's crew list. It now just show the information about the crew member with all needed options. This should be less confusing than the previous version.
- Some code moved from Ada to Nim. At least I hit a milestone: now Nim is the second most used language in the game, according to GitHub. :) Well, still a long way to go here.
- As usual, some small cleanup in the old code done either.
And as every 4 weeks, it is time for a new release of the development version of the game. In around 24 hours since this post, it will be available to download. And looking for all new "unexpected features". :)
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Steam Sky
Text-based roguelike in a sky with steampunk theme
Status | In development |
Author | thindil |
Genre | Role Playing |
Tags | Open Source, Roguelike, Singleplayer, Steampunk, Text based |
Languages | English |
Accessibility | Configurable controls |
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