Weekly development report 2022/12/24
Steam Sky » Devlog
Foremost: happy holidays, everyone. I wish you to have a great time during them. :)
And standard weekly report. In the stable version, a real standard. No new bugs found this week, still one which I can't reproduce awaits for help.
The development version brings even a couple of visible changes this week:
- Changed the color of the yellow progress bars to darker. The previous was a bit too bright compared to the background.
- Updated look of the info about the selected map cell. It now uses the same colors which are used by events on the map.
- The list of known events now is also more colorful. As above, it uses colors from the map. I think the two changes should do UI a bit less confusing. ;)
- A lot of work done with moving the game code to Nim. The code for items and factions are now completely moved to their new location. The only problem is that using the temporary code in the world generation slows it down noticeable. I hope to fix it before the stable release.
- And as usual, the cleanup of the old code continues. With common additions caused by new features. :)
And because there were four weeks since the last development release, it is time for a new one. In around 24 hours since this post, the new development release will be available for download. Something to check between short breaks from eating during holidays. :P
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Steam Sky
Text-based roguelike in a sky with steampunk theme
Status | In development |
Author | thindil |
Genre | Role Playing |
Tags | Open Source, Roguelike, Singleplayer, Steampunk, Text based |
Languages | English |
Accessibility | Configurable controls |
More posts
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- Development version 10.5 arrived27 days ago
- Weekly development report 2024/11/1628 days ago
- Weekly development report 2024/11/0935 days ago
- Weekly development report 2024/11/0242 days ago
- Version 10.0.4 released48 days ago
- Weekly development report 2024/10/2649 days ago
Comments
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Could you be, like, sick, for one week? You deserve it mate.
:D Well, to be honest, all these things don't take too much time. Perhaps I should spend more. I got used to working on the game so much, that probably I would work even during sickness. :) If I count correctly, it takes around one, sometimes even less, hour per day. I can do it even when I wait for my tea to be ready. :)
Anyway, thank you very much for resting wished. :) And have merry holidays.