Weekly development report 2022/11/19

In the stable version, I think I found enough bugs for the new release. As far I know the life, I will find another on Monday. :) Anyway, in around 24 hours since this post, a new stable version of the game will be available for download.

The development version has less visible changes this week, but a lot under the hood.

  • Fixed setting the list of available items' types during trading, looting and in the player's ship's cargo. It wasn't showing the items' types if the items were on later pages of the list.
  • Fixed keyboard shortcuts for changing the player's ship's speed. This and above are fixed in the stable version too.
  • I continued updating the knowledge's screen. To make it more colorful, I added a separated color on the lists, for a base or an event, which are currently set as the destination for the player's ship. The same feature for the missions' list will be added soon.
  • Again, some code moved to Nim. I hope it doesn't generate too many new bugs. :) Generally, Nim code grows slowly, but also reduces the total size of the game's code.
  • In the old code, as usual, cleanup, refactoring and other boring things. :)

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