Weekly development report 2022/10/22


The third week of preparation for the next big release after me. Again, these weeks are too short. :) At least, the list of changes is a bit longer than the previous one.

  • Fixed showing the list of installed modules in the shipyards after installing a new module on the ship.
  • Fixed showing information about no pilot and, or engineer for factions (races) which have sentient ships. This is a bigger update as it required to add two new icons to the game. But now it is also possible to modify them via the game's themes' system.
  • The in-game documentation about modding updated with information about the new icons, too.
  • Fixed bug reported by a player about crash while selling items. This one was interesting, as it happened only after using the sorting option on the list of item to trade.
  • The slow work on moving code to Nim continues. At least, is seems to me that everything works as expected. Which means there will be hidden bugs. :P
  • The old code also got some cleanup. Some things never change. Or at least, not too often. :)

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