Weekly development report 2022/07/16


Again, a quiet week in the stable version of the game. Someone has to point me to something, what I'm missing there. :)

In the development version, the work on the next release started, after the last week development release:

  • The images for check and radio buttons changed. They should look better now, just I'm still not sure radio buttons. Probably in the future I will change them again. ;)
  • Updated image for “Cancel” actions, like stop buying or selling items, etc.
  • Fixed showing the Close button in the info about the known base and the available mission in bases.
  • Fixed generating the initial equipment for recruits in bases. I have feeling like I'm fixing it again, or it was a different issue.
  • Fixed crash when trying to buy items in bases. A new feature implemented in the last development version. :)
  • Redesigned a bit the crafting screen. The column “Craftable” removed, instead added the option to show all, only craftable or non-craftable recipes. Here is a new look of the screen. It also demonstrates the new images for check buttons mentioned above.
  • As always, some work under-the-hood with the code done too. Still “some” work to do.

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