Weekly development report 2022/07/02


The stable version, again quiet. Probably because I spend too much time with the development version. Nothing to report here, but I'm curious about bug reports from the other people. :)

The development version finally has something to show. Not too much, but always some progress:

  • The under-the-hood work on adding buttons to various in-game dialogs finished. Now it is time to start adding the new buttons. A few dialogs updated with them. As the dialogs share a lot of common code, it is faster work than was adding the whole “mechanic”. For example, the item information's dialog in the player's ship's cargo looks now that. I'm still thinking about the order of buttons. Now, the close button is in the middle. Maybe it should be as the last?
  • Replaced texts on a few dialogs' buttons with icons.
  • Added ability to set all the new icons via the game theming system, it should be easier to modify.
  • Fixed traversing with Tab key in the dialog for giving items from the player's ship's cargo to the selected crew member.
  • Fixed one interesting bug. Usually, I'm testing the development version of the game in the debug mode. When everything is ok, the development version is ready to go. Then I just check if the game starts and some basic actions. This time I wanted to see something in the previous development version, and the game suddenly crashed. The interesting thing is that the same thing works very well in the debug mode. After some investigation, I noticed that it must be a some kind problem with code optimization in the compiler. Fortunately, I was able to find a workaround, so at least this one thing should work properly now. Anyway, it took some time and was and an intriguing experience. :)
  • Standard footer. The work on better code going forward, with the speed of drifting continents. :)

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