Weekly development report 2022/06/04


This week, only a few typos found in the stable version of the game. And probably a lot more to fix are around. :) Anyway, in around 24 hours since this post a new, more grammar friendly and with a couple of other bugs fixed version of the game will be available for download.

The development version going in its standard pace:

  • The same typos, which fixed in the stable version, should be fixed in the development too.
  • Updated in-game help with more detailed information how the maximum amount of items to buy or sale counted.
  • Added information to the in-game logs about the difference between the base price and payment during trading. This difference is the effect of the player's reputation in the base and the Rhetoric skill of the crew member assigned to the Trader position.
  • Information about maximum amount of items for sale or buy changed into a button, which fill the value with amount of items to trade.
  • Also, added tooltips with information how the maximum amount counted to the trade dialog. All these changes should prevent confusion why sometimes the maximum amount of items for trade is different that it should be. :)
  • Started work on better look text in the in-game help. For now, the help should be only better formatted, but some other changes are coming there too.
  • This can be interesting for people who modify the game: I added an option to set color for special names and keyboard shortcuts in the help in the game's themes.
  • Standard for the last month, the under-the-hood work with code cleanup slowly moves forward.

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