Weekly development report 2022/05/14
Steam Sky » Devlog
In the stable version, back to normal, no unexpected features found in this week, no nothing to report. I need to go deeper. :)
In the development version, there are finally some visible changes too. But most of them still related to the code cleanup and refactoring.
- Updated the game modding documentation with information about maximum length for items types names and their descriptions.
- Started work on some improvements to bases' shipyard user interface. For example, it now colors hulls' sizes on the modules to install list, if the selected hull is bigger than installed.
- Small updates to the game's help, mostly related to the first steps in the game. Let's hope that lack of fuel now will kill fewer people. At least these one who read the help. :)
- As mentioned above, many changes to the code related to its refactoring. The side effect is a smaller memory usage, as if it used to be high. The other side effect can be a whole group of new bugs, but we will see soon. :)
- The standard work on the code beautification continues as almost always.
And because the last development release was around four weeks ago, it is time for a new one. Thus, in around 24 hours since this post, the new development version of the game will be available to download.
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Steam Sky
Text-based roguelike in a sky with steampunk theme
Status | In development |
Author | thindil |
Genre | Role Playing |
Tags | Open Source, Roguelike, Singleplayer, Steampunk, Text based |
Languages | English |
Accessibility | Configurable controls |
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