Weekly development report 2022/03/05
Steam Sky » Devlog
The stable version of the game is quiet. Too quiet. Probably the worst bugs fixed, but the small ones should be somewhere. I need to investigate it. :)
The development version going in its standard pace with updating icons for various buttons and information:
- The buttons wait one minute and move one ship one step in path received new icons. There are some things to do, before all buttons related to the player's ship's movement will have the own icons. Thus, I think in the next week finally there will be something to show.
- As usual, the change above triggered updates to the game's modding guide too.
- Changed icons for buttons related to moving the game map. I didn't like too much the previous ones. The new should look a bit better.
- Either, the icons for buttons to expand and contract the information's sections changed.
- Again, some bigger changes under the hood, related to code cleanup and generally making it better. This time the changes even created a few new bugs. Fortunately, the unit tests caught them.
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Steam Sky
Text-based roguelike in a sky with steampunk theme
Status | In development |
Author | thindil |
Genre | Role Playing |
Tags | Open Source, Roguelike, Singleplayer, Steampunk, Text based |
Languages | English |
Accessibility | Configurable controls |
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