Weekly development report 2022/02/12


This week, I fixed a bug that caused the player's ship's crew to stop cleaning the ship if there are no sufficient tools for everyone. Thus, I think it is time for another, a bit more stable release. In around 24 hours since this post, a new version will be available for download.

In the development version, the work on the game UI continues:

  • Still adding new icons to the game. This time not only replacing the old ones, but also added a few more, for better mark difference, for example between lack of food and low level of it.
  • The game's modding guide also updated with information about the new icons.
  • Speaking of modding: added maximum length for factions' indexes and names. Previously, they didn't have any limits. The limit is quite high, thus shouldn't be noticeable.
  • Of course, the change above also triggered changes to the game's modding guide.
  • And standard fun with the code: cleaning it plus generally making it better.

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