Weekly development report 2022/02/05


And another two small bugs found in the stable version. Fortunately, same as in the previous week, they are mostly cosmetic issues, thus shouldn't be too annoying. :) I better will wait one more week, to check other things, before prepare a new, a bit more stable release.

In the development version, the work, same as in previous week, mostly focused on adding new icons to the game:

  • Added a few new icons to the game, and updated existing ones, to be more visible (mostly by changing colors). At least this week is something to show.
  • . That is not only a visual change. The new icons are vector graphic images, while the old ones were a font. This trigger some changes to the game theming code too. That is the main reason why everything is going so slow.
  • The changes in icons also triggered changes in the game documentation, in modding guide exactly. It should be now updated to the new version of icons too.
  • Technobabble: some code refactoring, in preparation for apply formal verification of the code.
  • Standard under-the-hood work: code cleanup and generally making it conformant with my own coding style. :)

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