Weekly development report 2022/02/05
Steam Sky » Devlog
And another two small bugs found in the stable version. Fortunately, same as in the previous week, they are mostly cosmetic issues, thus shouldn't be too annoying. :) I better will wait one more week, to check other things, before prepare a new, a bit more stable release.
In the development version, the work, same as in previous week, mostly focused on adding new icons to the game:
- Added a few new icons to the game, and updated existing ones, to be more visible (mostly by changing colors). At least this week is something to show.
- . That is not only a visual change. The new icons are vector graphic images, while the old ones were a font. This trigger some changes to the game theming code too. That is the main reason why everything is going so slow.
- The changes in icons also triggered changes in the game documentation, in modding guide exactly. It should be now updated to the new version of icons too.
- Technobabble: some code refactoring, in preparation for apply formal verification of the code.
- Standard under-the-hood work: code cleanup and generally making it conformant with my own coding style. :)
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Steam Sky
Text-based roguelike in a sky with steampunk theme
| Status | In development |
| Author | thindil |
| Genre | Role Playing |
| Tags | Open Source, Roguelike, Singleplayer, Steampunk, Text based |
| Languages | English |
| Accessibility | Configurable controls |
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