Weekly development report 2022/01/29
Steam Sky » Devlog
And tradition happens: one day after the new, big, stable release, a bug found. Good thing, it is fixed. At least it isn't something critical, thus it can wait a moment for release, so, maybe in the next week I will find something more there.
In the development version, the work is back on the updating the look of the game:
- The information about the selected module in bases' shipyards moved a bit higher, so even on small screens it should now present all information.
- Started redesigning how are various icons in the game handled. Previously, they were Unicode runes, what made that they were a bit hard to modify by someone who wanted to change the game look. I'm currently changing them to the vector images. Later I hope to change them on something own, but for now I'm using nice icons from game-icons.net. I hope in the next week I will have something to show.
- As usual, the work on code cleanup and generally make it better done too. This pretty often triggers a lot of changes to the code.
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Steam Sky
Text-based roguelike in a sky with steampunk theme
Status | In development |
Author | thindil |
Genre | Role Playing |
Tags | Open Source, Roguelike, Singleplayer, Steampunk, Text based |
Languages | English |
Accessibility | Configurable controls |
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