Weekly development report 2022/01/22


The last week of preparation for the next big stable release finished. As usual, the most problems found in the last minute checks, mostly related to the shipyard type of bases. Anyway, still better than a day after a release. :) There are still some small fixes to do before release, but everything should be ready on time.

  • Again, a lot of the code refactorings and, generally, making it look better. It triggered some bigger changes to the code too. And to some unit tests, as usual. At this moment, it looks like it doesn't add any new bugs.
  • Added limit for maximum amount of mobiles prototypes which can be declared in the game data files. The limit is, I hope, high enough, that nobody hit it too fast. Of course, the game's modding documentation updated too with more information about the limit.
  • Added blocking “Install” button in shipyard when installation of the selected module is impossible. Also, the button now change its text to short information why installation blocked. Additionally, added the tooltip to the button with more detailed information about lack of requirements for installation of the module.
  • Fixed installing armor on the player's ship when there are is maximum amount of installed modules. An armor shouldn't be counted to the limit. It is enough that it is a unique module.
  • Added information that the selected module is unique to the module's description in shipyards.
  • Fixed blocking “Install” button when there is no free turret during installing a gun or harpoon gun.
  • Probably fixed, will need tests, the game should now work with a bit older Linux versions than earlier. Still may not work with old stable Debian or CentOS 7, but even this bug is slowly going to be fixed.

And as mentioned at the start. In around 24 hours since this post, a new big “stable” version of the game will be available for download. Then again, the work will back to updating the UI. :)

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