Weekly development report 2022/01/01


Of course, Happy New Year, everyone. :) Let's hope, as usual, that this one will be better than the previous. All the best for everyone.

And now back to routine. Welcome to the first of the series of very boring reports before the new stable version. The most of the time in the week spent on clearing and styling the game code. There is a small chance that it not break anything. :) This week also brings some visible changes:

  • Added ability to set keyboard shortcuts related to resizing various sections of information in the game. Like the ship information screen or the knowledge screen.
  • Added tooltips to the options' sections buttons, it should be now more clear for what each section is for.
  • Technobabble: due to a lot of changes in the code, the unit tests of the game updated either. I temporarily raised the amount of errors reported by AdaControl, thus the work should now go a bit faster than earlier.

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