Weekly development report: 2021/11/13
Steam Sky » Devlog
Again, nothing to report in the stable version of the game… which mean I need to dig deeper to find the bugs. There must be something. :)
In the development version, the work on updating the game UI continues:
- All the in-game menus now looks similar to each other and that same on Linux and Windows. This work took almost the whole week.
- Started work on giving some more information in the menus about which object currently manipulated, instead of just showing Module actions or Item actions. This should take a much less time than the previous work, I expect to finish it in the next week.
- Fixed crash when removing the player's ship's modules in bases' shipyards.
- As always, technobabble, code cleanup with AdaControl tool. In this week again it triggered one large change to the code. Plus a lot of small changes. :)
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Steam Sky
Text-based roguelike in a sky with steampunk theme
Status | In development |
Author | thindil |
Genre | Role Playing |
Tags | Open Source, Roguelike, Singleplayer, Steampunk, Text based |
Languages | English |
Accessibility | Configurable controls |
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