Weekly development report: 2021/10/23


Another week with delivering several fixes to bugs. There are left a couple of them, all related to the UI, but unfortunately, fixing them require changing a lot of code. They will be soon or later fixed in the development version of the game (work even started, as will be mentioned below). But again, time to bring these fixes to the players. In around 24 hours since this post, another, a bit more stable version of the game will be available for download.

The development version, as usual, slowly moves forward:

  • The same problems from the stable version solved now here too.
  • Added (as suggested by one player) option to reset the game keyboard shortcuts in the options screen to their default values. Each button resets only shortcuts from the selected tab/group. We will see how it will work.
  • Fixed scrolling with mouse wheel on Windows. This should finally work as expected everywhere. :)
  • Fixed showing the list of workshops when setting study or deconstructing items orders when there are more than one alchemy lab installed on the player's ship.
  • As mentioned above, started work on fixing in-game menus. Exactly, the problem with not working keyboard shortcuts in the main menu of the game on Windows. This requires a lot of changes to the code, but all the menus should look similar after that. At this moment, work almost finished on destination menu. I hope in the next week there will be something to show. :)
  • Plus, as usual, a lot of work under the hood with code beautification. At least this should not generate any new bugs. :)

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