Weekly development report: 2021/10/16
Steam Sky » Devlog
And again, the new stable version released, new bugs after couple days emerged. I want to thank a few people who reported them. Now I need to start to fix them. I hope, in the next week, I should have most of them fixed. At this moment, only the in-game help updated.
In the development version, the most of the week spent on under-the-hood things (again). But, a few small visible changes are also here:
- Search for various items no longer trigger the main menu's shortcuts.
- Also in the development version, the in-game help updated.
- Assigning crew members to a workshop now shows information about crew members' skills in the same way how it is made in combat: single plus after name means that crew member has needed skill, double plus after name means that crew member has the highest level of needed skill in the crew.
- The list of skills to train in the schools in sky bases got information about the level of skill for each crew member.
- Standard footer for the last weeks (and months): a few problems reported by static analysis tool fixed as usual. A lot more still probably exists. It again triggered a lot of changes to the code and updates to unit tests. But looks like for now everything works good.
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Steam Sky
Text-based roguelike in a sky with steampunk theme
Status | In development |
Author | thindil |
Genre | Role Playing |
Tags | Open Source, Roguelike, Singleplayer, Steampunk, Text based |
Languages | English |
Accessibility | Configurable controls |
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