Weekly development report: 2021/07/31
Steam Sky » Devlog
Referring to the previous week post: now I know what I was missing in the stable version of the game: not working renaming for modules and crew members. ;) Ok, these are fixed now, same as showing info about the overloaded ship. This mean, in around 24 hours since this post a new, again more stable version of the game will be available to download.
In the development version, not too much visible things done in this week:
- The problems found in the stable version are now fixed in the development too.
- Fixed showing info about taken cabins on the list of available missions in bases.
- Also, fixed problem with scrollbar on the know bases list. It didn't reset correctly after reenter the knowledge screen.
- Most of the week was spent on playing with sorting various lists in the game. I wasn't satisfied with the first way used to solve the problem, so I tried a few different solutions. And I think that I finally found something. :) All the existing sorting code was updated to the new version, also I've finished work on sorting the crew members inventory.
- Started work on updating the debug window. It was looking awful. Now it should look just bad. :) Some work left here to do.
- Fixing problems reported by AdaControl and generally made the game code looks a bit better. Standard. :)
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Steam Sky
Text-based roguelike in a sky with steampunk theme
Status | In development |
Author | thindil |
Genre | Role Playing |
Tags | Open Source, Roguelike, Singleplayer, Steampunk, Text based |
Languages | English |
Accessibility | Configurable controls |
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