Weekly development report: 2021/04/24


As usual, the big release was a great success... in finding bugs. :) More seriously, definitely success and much better than the previous version. I got some nice feedback too. Thank you very much everyone. :)

And back to the report: the stable version has become a bit more stable. I squished a few bugs in this week, thus as usual, in around 24 since this post a new minor stable version will be released. And I still have a feeling that the next minor release is around the corner.

The development version report is very similar to the stable version:

  • Fixed all the same bugs which were found in the stable version.
  • Started work on update the game options UI. There are going mostly cosmetic changes. At this moment it is still work in progress, thus no screen this week.
  • Some project organization work, mostly related to the fact that now the whole code of the game (stable and development versions) are in Fossil and uses GitHub workflows for checking the code.
  • Almost never-ending story called code cleanup and making it generally better: fixed some problems reported by AdaControl tool and cleaned up a bit of the UI related code.

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