Weekly development report: 2021/02/27
Steam Sky » Devlog
This week was passed definitely too fast :) The most of the work was spent on various under the hood tasks, thus no screenshots this time.
- Started work on redesign various questions' dialog, so they will look and feel like the rest of the UI.
- Fixed some bugs related to loading the game configuration.
From the invisible part:
- As always, code cleanup and updating code documentation work slowly moving forward.
- Finished fixing coding style. Now it looks a little better than earlier.
- Started a new, big project. Some time ago I wrote that soon or later I will use military or avionic standards to prevent/finding bugs. And this time happened. I started using the static code analysis tool called AdaControl, created and used (not sure if still in use there) by Eurocontrol to check correctness of their Ada code :D Of course it still isn't DO-178C standard but the game very slowly going in that direction. At this moment AdaControl reports mostly (around 90%) style problems, but the rest 10% looks for me like potential problems in the code, or possibilities to optimize it. Anyway, fixing all these reports also will take some time. Steam Sky maybe will not be the best roguelike but definitely the one who can be used on airplanes hardware :D
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Steam Sky
Text-based roguelike in a sky with steampunk theme
Status | In development |
Author | thindil |
Genre | Role Playing |
Tags | Open Source, Roguelike, Singleplayer, Steampunk, Text based |
Languages | English |
Accessibility | Configurable controls |
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