Weekly development report: 2021/02/13
Steam Sky » Devlog
This slowly is starting to be a tradition: when I find one bug in the stable version, almost always the second appears somewhere too :) Which mean, in around 24 hours since this post, a new bit more stable version of the game will be available for download.
In the development version of course, work on the UI slowly moving forward, almost as usual:
- Generally, some elements of UI, like small and switch buttons now looks more like 3D elements. It is probably the best visible on the new game screen, the last week version and this week version. Also, there were a few small fixes to various UI elements (like map info frame).
- Most of the buttons and other UI elements in the main menu got tooltips, they should be more new player friendly now.
- Bugs from the stable version were fixed here too.
- A small thing, but I'm happy how it works: the looting, the shipyard and the hiring recruits screens now have a more consistent look. There is still some work to do, but I like how it looks and works.
- And as usual, some work more interesting only for programmers: some code documentation updates and the code itself got a few cleanups.
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Steam Sky
Text-based roguelike in a sky with steampunk theme
Status | In development |
Author | thindil |
Genre | Role Playing |
Tags | Open Source, Roguelike, Singleplayer, Steampunk, Text based |
Languages | English |
Accessibility | Configurable controls |
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